[CONCEPT] Gravity was invented as a way to free the creation process by letting users easily sketch in 3D. Made of a pen and a pad, the tool works with any augmented reality headset. The user can then draw more intuitively, free from any screen or computer.
[DIGITALLY-INSPIRED] Clement Valla keeps exploring the world of digital maps with this project where the 3D information is removed from satellite 3D maps. No longer wrapped around the 3D model of a building, the texture maps appear flat.
[DIGITALLY-INSPIRED] The Oculus Rift, the highly-anticipated virtual reality headset, is yet to be released but the first virtual reality art show compatible with the device is already available, courtesy of Geoffrey Lillemon.
[DIGITALLY-INSPIRED] In this "study of quantified emotion", computer generated human figures go through a large array of facial expressions. Don't get fooled by the title, the video is way more disturbing than it sounds.
[WATCH&LISTEN] Inspired by the work of Eadweard Muybridge, Harold Edgerton and Étienne-Jules Marey, forms is a celebration of movement. This ballet of abstract shapes are actually representations of athletes in motion.
[CONCEPT] Le Creative Sweatshop has made a name for itself by creating digital objects without any software. Often featured in fashion series or in AMUSEMENT itself, their handmade objects ironically play with our craving for new products. Their latest project is an online store which offers for sale objects from their shoots.
[WATCH&LISTEN] One day the colonization of Mars won't be the future but it will be history, or even better a legend from the past told to children come bedtime. "Terraform" shares with us this legend-to-be.