previous slide next slide
0_couv-2crop
024-025_fame-game_alizee
030-031_preliminaires_sega
032-033_intro-cine
034-043_fiction2010_mediatranse_Page_1
048-054_fiction2010_game-in-the-city_Page_1
060-069_start-wars3_Page_1
074-083_heavy-rain_helena2_Page_3
084-093_heavy-rain_david-cage_Page_1
118-125_drole-de-guerre_Page_4
136-143_deluc_Page_1
128-129_fiction2010_passe-passif
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -

Amusement N°7 Helena Noguerra x Heavy Rain

AMUSEMENT invited writer and actor Hélena Noguerra to try out the upcoming hit-game Heavy Rain, a psychological thriller.

This issue brushes a panorama of the latest experiments in storytelling in new media. In this new transmedia paradigm, digital platforms allow the actor-spectator to participate in a shifting narrative that reacts to his actions – on consoles, computers, mobile phones or in real life. In real life and in real cities, where the artists of Blast Theory base their celebrated geolocalized games, having spoken to us in an extensive interview contained in this issue.

This special feature also contains an exploration of Fan Fictions – these fan-made videos that open new ways to explore established universes – and discusses new ways to market and fund these interactive movies or series through web-community funding.

The second part of our feature explores the links and bonds between the ever-so-close media of video games and cinema. Adaptations from one to the other, structural and economic hybrids, or even imitations and mimetic behaviours (often with inconclusive results) proving that this already beaten theme still contains some subtleties to explore. The magazine’s closing pages are a proof of that, composed in a playful journal filled with interviews, analytic perspectives and theoretical papers that explore our subject even deeper.

To view the full magazine online, become a member today...

Cover

0_couv-2crop

Past issues