<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
> <channel><title>AMUSEMENT.NET &#187; Galleries</title> <atom:link href="http://www.amusement.net/category/galleries/feed/" rel="self" type="application/rss+xml" /><link>http://www.amusement.net</link> <description>AMUSEMENT is the first lifestyle magazine for the digital generation. Since digital is transforming our culture pixel by pixel, AMUSEMENT hits “Like” and decrypts the challenges of a world made of 0 and 1. (video) games, Intelligent (Design), (playable) music, (interactive) cinema, (clickable) literature, (vector) graphics and (digital) art : all creative fields now have a dose of digital. And so do we.</description> <lastBuildDate>Thu, 17 May 2012 15:42:51 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>[AN AMUSEMENT PRODUCTION]  Overheating</title><link>http://www.amusement.net/2012/03/26/overheating-2/</link> <comments>http://www.amusement.net/2012/03/26/overheating-2/#comments</comments> <pubDate>Mon, 26 Mar 2012 11:20:24 +0000</pubDate> <dc:creator>Romain Laurent</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 6]]></category> <category><![CDATA[bug]]></category> <category><![CDATA[crash]]></category> <category><![CDATA[explosion]]></category> <category><![CDATA[Romain Laurent]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2033</guid> <description><![CDATA[When the most stable devices start failing, you can feel the heat rising...]]></description> <content:encoded><![CDATA[<p>When the most stable devices start failing, you can feel the heat rising&#8230;</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/26/overheating-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Funny War</title><link>http://www.amusement.net/2012/03/26/funny-war/</link> <comments>http://www.amusement.net/2012/03/26/funny-war/#comments</comments> <pubDate>Mon, 26 Mar 2012 11:15:44 +0000</pubDate> <dc:creator>Leo Caillard</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 7]]></category> <category><![CDATA[Drôle de guerre]]></category> <category><![CDATA[fight]]></category> <category><![CDATA[funny war]]></category> <category><![CDATA[Léo Caillard]]></category> <category><![CDATA[war]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2054</guid> <description><![CDATA[Cinema has often tried to recreate the realism of combats in real life. We decided to do the opposite.]]></description> <content:encoded><![CDATA[<p>Cinema has often tried to recreate the realism of combats in real life. We decided to do the opposite.</p><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/26/funny-war/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Data Leaks</title><link>http://www.amusement.net/2012/03/26/data-leaks/</link> <comments>http://www.amusement.net/2012/03/26/data-leaks/#comments</comments> <pubDate>Mon, 26 Mar 2012 11:10:04 +0000</pubDate> <dc:creator>Barnaby Coote</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 8]]></category> <category><![CDATA[Barnaby Coote]]></category> <category><![CDATA[data]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2073</guid> <description><![CDATA[400,000,000/75,000,000/6,000,000/50,000,000/Facebook/Twitter/members/messages. Behind these figures lies the greatest treasure of the modern web.]]></description> <content:encoded><![CDATA[<p>400,000,000/75,000,000/6,000,000/50,000,000/Facebook/Twitter/members/messages. Behind these figures lies the greatest treasure of the modern web: database compiling preferences, contacts, stories that would make jealous the most prestigious intelligence services. In this social networking era, digital tools might be free but, whether we know it or not, our private life pays for it. Should we delete our cookies?</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/26/data-leaks/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Story&#8217; N Progress</title><link>http://www.amusement.net/2012/03/26/story-n-progress/</link> <comments>http://www.amusement.net/2012/03/26/story-n-progress/#comments</comments> <pubDate>Mon, 26 Mar 2012 11:00:56 +0000</pubDate> <dc:creator>Matthieu Deluc</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 7]]></category> <category><![CDATA[Matthieu Deluc]]></category> <category><![CDATA[model]]></category> <category><![CDATA[progress]]></category> <category><![CDATA[story]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2066</guid> <description><![CDATA[If there is one thing interesting about the digital is that the different steps of the creation process can easily be dissected. ]]></description> <content:encoded><![CDATA[<p>If there is one thing interesting about the digital is that the different steps of the creation process can easily be dissected. Always looking to experiment, we offered to investigate this idea : what if we did 360° photographs of models to then make them virtual? The result: a story in progress, which is unfolded right here, similar to a software.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/26/story-n-progress/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]   Pixxxel</title><link>http://www.amusement.net/2012/03/09/pixxxel/</link> <comments>http://www.amusement.net/2012/03/09/pixxxel/#comments</comments> <pubDate>Fri, 09 Mar 2012 09:30:21 +0000</pubDate> <dc:creator>Jean-Yves Lemoigne</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 3]]></category> <category><![CDATA[Jean-Yves Lemoigne]]></category> <category><![CDATA[naked]]></category> <category><![CDATA[pixel]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=1938</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/09/pixxxel/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Accidents</title><link>http://www.amusement.net/2012/03/08/derapages/</link> <comments>http://www.amusement.net/2012/03/08/derapages/#comments</comments> <pubDate>Thu, 08 Mar 2012 14:00:49 +0000</pubDate> <dc:creator>Khuong Nguyen</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[accident]]></category> <category><![CDATA[AMUSEMENT 6]]></category> <category><![CDATA[Khuong Nguyen]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2023</guid> <description><![CDATA[When everything gets complicated, reality can be seen differently. Accidental scenes in polygonal mode.
]]></description> <content:encoded><![CDATA[<p>When everything gets complicated, reality can be seen differently. Accidental scenes in polygonal mode.</p><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/08/derapages/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]   Street Afters</title><link>http://www.amusement.net/2012/03/07/street-after/</link> <comments>http://www.amusement.net/2012/03/07/street-after/#comments</comments> <pubDate>Wed, 07 Mar 2012 16:00:54 +0000</pubDate> <dc:creator>Ronan Merot</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 4]]></category> <category><![CDATA[Street Fighter]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=1970</guid> <description><![CDATA[We didn't have to wait for long for Street Fighter IV warriors to fight in our streets. Everything happened so fast that we were only able to see the damages. Report of 4 scenes recounted extensively, but after the fight.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">We didn&#8217;t have to wait for long for Street Fighter IV warriors to fight in our streets. Everything happened so fast that we were only able to see the damages. Report of 4 scenes recounted extensively, but after the fight.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/07/street-after/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Data Center</title><link>http://www.amusement.net/2012/03/01/data-center/</link> <comments>http://www.amusement.net/2012/03/01/data-center/#comments</comments> <pubDate>Thu, 01 Mar 2012 10:08:54 +0000</pubDate> <dc:creator>Gregoire Alexandre</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 10]]></category> <category><![CDATA[data center]]></category> <category><![CDATA[Grégoire Lemoine]]></category> <category><![CDATA[server]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=1984</guid> <description><![CDATA[Banks of the computer era, the data centers are gathering most of the digital information that is passing through the networks. The place was highly secure, therefore we had to use some feminine appeal to get in: surrounded by thousands of hot but water-cooled servers, our visitor allowed herself to wander undressed.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">Banks of the computer era, the data centers are gathering most of the digital information that is passing through the networks. The place was highly secure, therefore we had to use some feminine appeal to get in: surrounded by thousands of hot but water-cooled servers, our visitor allowed herself to wander undressed.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/03/01/data-center/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Bodygital</title><link>http://www.amusement.net/2012/02/29/bodygital/</link> <comments>http://www.amusement.net/2012/02/29/bodygital/#comments</comments> <pubDate>Wed, 29 Feb 2012 17:30:29 +0000</pubDate> <dc:creator>Alexis Raimbault</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[Alexis Raimbault]]></category> <category><![CDATA[AMUSEMENT 9]]></category> <category><![CDATA[bodygital]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2108</guid> <description><![CDATA[When sport and physical action meet the digital, the (touch) performances place the ball at the center of the (virtual) court.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">When sport and physical action meet the digital, the (touch) performances place the ball at the center of the (virtual) court.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/29/bodygital/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Forever A Gamer</title><link>http://www.amusement.net/2012/02/28/forever-gamer/</link> <comments>http://www.amusement.net/2012/02/28/forever-gamer/#comments</comments> <pubDate>Tue, 28 Feb 2012 18:00:11 +0000</pubDate> <dc:creator>Jean-Yves Lemoigne</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 10]]></category> <category><![CDATA[AMUSEMENT 5]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[gamer]]></category> <category><![CDATA[Jean-Yves Lemoigne]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=1995</guid> <description><![CDATA[Addictive games and fantasy-inspiring sessions often lead to a hazy dream-state. Jean-Yves Lemoigne knows this too well: for AMUSEMENT, the French photographer captured gamers that are keen to believe that their LCD screen is a door, if not to heaven, at least to eternity.]]></description> <content:encoded><![CDATA[<p>Addictive games and fantasy-inspiring sessions often lead to a hazy dream-state. Jean-Yves Lemoigne knows this too well: for AMUSEMENT, the French photographer captured gamers that are keen to believe that their LCD screen is a door, if not to heaven, at least to eternity.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/28/forever-gamer/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>[AMUSEMENT EXCLUSIVE]  Start Wars</title><link>http://www.amusement.net/2012/02/26/star-wars/</link> <comments>http://www.amusement.net/2012/02/26/star-wars/#comments</comments> <pubDate>Sun, 26 Feb 2012 18:10:21 +0000</pubDate> <dc:creator>Cedric Delsaux</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 7]]></category> <category><![CDATA[Cédric Delsaux]]></category> <category><![CDATA[La guerre des étoiles]]></category> <category><![CDATA[Star Wars]]></category> <category><![CDATA[The Dark Lens]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2059</guid> <description><![CDATA[Thanks to Cédric Delsaux, Star Wars' fightings have never looked so real.]]></description> <content:encoded><![CDATA[<p>Thanks to Cédric Delsaux, <em>Star Wars</em>&#8216; fightings have never looked so real.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/26/star-wars/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Junk-e</title><link>http://www.amusement.net/2012/02/26/junk-e/</link> <comments>http://www.amusement.net/2012/02/26/junk-e/#comments</comments> <pubDate>Sun, 26 Feb 2012 16:15:49 +0000</pubDate> <dc:creator>Marc Paeps</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 9]]></category> <category><![CDATA[champions]]></category> <category><![CDATA[junky]]></category> <category><![CDATA[Marc Paeps]]></category> <category><![CDATA[online game]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2134</guid> <description><![CDATA[If sport is a drug, e-champions perfectly know on which servers they can get their adrenalin shot. Instants caught during the game, and just before ecstasy]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">If sport is a drug, e-champions perfectly know on which servers they can get their adrenalin shot. Instants caught during the game, and right before ecstasy.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/26/junk-e/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Finish Line</title><link>http://www.amusement.net/2012/02/24/finish-line/</link> <comments>http://www.amusement.net/2012/02/24/finish-line/#comments</comments> <pubDate>Fri, 24 Feb 2012 15:20:10 +0000</pubDate> <dc:creator>Babette Pauthier</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 9]]></category> <category><![CDATA[Babette Pauthier]]></category> <category><![CDATA[finish line]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2115</guid> <description><![CDATA[From the first set, she banks all the bonuses, beats the highest scores. Clever, she always crosses the finish line in style.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">From the first set, she banks all the bonuses, beats the highest scores. Clever, she always crosses the finish line in style.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/24/finish-line/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Primary Bug</title><link>http://www.amusement.net/2012/02/20/primary-bug/</link> <comments>http://www.amusement.net/2012/02/20/primary-bug/#comments</comments> <pubDate>Mon, 20 Feb 2012 10:55:57 +0000</pubDate> <dc:creator>Marc Da Cunha Lopes</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 6]]></category> <category><![CDATA[bug]]></category> <category><![CDATA[Marc Da Cunha Lopes]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2038</guid> <description><![CDATA[We found the very first bug in computer history. Watch out.]]></description> <content:encoded><![CDATA[<p>We found the very first bug in computer history. Watch out.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/20/primary-bug/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AMUSEMENT EXCLUSIVE]  White White Dog</title><link>http://www.amusement.net/2012/02/16/amusement-exclusive-white-white-dog-2/</link> <comments>http://www.amusement.net/2012/02/16/amusement-exclusive-white-white-dog-2/#comments</comments> <pubDate>Thu, 16 Feb 2012 18:07:05 +0000</pubDate> <dc:creator>AMUSEMENT</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[exclusive]]></category> <category><![CDATA[graphism]]></category> <category><![CDATA[White White Dog]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=14681</guid> <description><![CDATA[On the occasion of our interview with Martynas Pavilonis aka White White Dog, the graphic designer kindly offers us two exclusive works. Definitely inspired by his dreams, we hope you will enjoy "Don't cry" and "Island".]]></description> <content:encoded><![CDATA[<p>On the occasion of our <a
href="http://www.amusement.net/2012/02/16/a-shot-of-amusement-whitewhitedog-the-proof-of-an-inspired-digital-art/" target="_blank">interview</a> with Martynas Pavilonis aka White White Dog, the graphic designer kindly offers us two exclusive works. Definitely inspired by his dreams, we hope you will enjoy &#8221;Don&#8217;t cry&#8221; and &#8220;Island&#8221;.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/16/amusement-exclusive-white-white-dog-2/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  MMOG for real</title><link>http://www.amusement.net/2012/02/10/kyong/</link> <comments>http://www.amusement.net/2012/02/10/kyong/#comments</comments> <pubDate>Fri, 10 Feb 2012 13:00:25 +0000</pubDate> <dc:creator>Khuong Nguyen</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 3]]></category> <category><![CDATA[Kyong Nguyen]]></category> <category><![CDATA[MMOG]]></category> <category><![CDATA[real life]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=1922</guid> <description><![CDATA[What if online universes found their way into our reality?]]></description> <content:encoded><![CDATA[What if online universes found their way into our reality?]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/02/10/kyong/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  It Gets Physical</title><link>http://www.amusement.net/2012/01/27/it-gets-physical/</link> <comments>http://www.amusement.net/2012/01/27/it-gets-physical/#comments</comments> <pubDate>Fri, 27 Jan 2012 15:15:11 +0000</pubDate> <dc:creator>Matthieu Deluc</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 9]]></category> <category><![CDATA[bug]]></category> <category><![CDATA[competition]]></category> <category><![CDATA[Matthieu Deluc]]></category> <category><![CDATA[physical]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2130</guid> <description><![CDATA[When game competitions start to look like a fight, polygons can easily become physical bugs.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">When game competitions start to look like a fight, polygons can easily become physical bugs.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/01/27/it-gets-physical/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Movers</title><link>http://www.amusement.net/2012/01/26/movers/</link> <comments>http://www.amusement.net/2012/01/26/movers/#comments</comments> <pubDate>Thu, 26 Jan 2012 15:36:20 +0000</pubDate> <dc:creator>Jean-Yves Lemoigne</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 9]]></category> <category><![CDATA[Jean-Yves Lemoigne]]></category> <category><![CDATA[movers]]></category> <category><![CDATA[Playstation Move]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2161</guid> <description><![CDATA[New interfaces, new games, new experiences: by mixing precision, realism and action, the PlayStation Move activates new gaming pleasures, in a superactive mode.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">New interfaces, new games, new experiences: by mixing precision, realism and action, the PlayStation Move activates new gaming pleasures, in a superactive mode.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/01/26/movers/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Into The Groove</title><link>http://www.amusement.net/2012/01/26/into-the-groove/</link> <comments>http://www.amusement.net/2012/01/26/into-the-groove/#comments</comments> <pubDate>Thu, 26 Jan 2012 15:25:49 +0000</pubDate> <dc:creator>Joseph Ford</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 11]]></category> <category><![CDATA[audio]]></category> <category><![CDATA[groove]]></category> <category><![CDATA[miniature]]></category> <category><![CDATA[music]]></category> <category><![CDATA[sound system]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2192</guid> <description><![CDATA[SOUND CARD (n.): The sound card is an electronic card that can generate and record audio signals. Thanks to some musicians from the shadows, we were able to observe the evolution of this technology over the last three decades.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">SOUND CARD (n.): The sound card is an electronic card that can generate and record audio signals. Thanks to some musicians from the shadows, we were able to observe the evolution of this technology over the last three decades.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/01/26/into-the-groove/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>[AN AMUSEMENT PRODUCTION]  Made of Myth</title><link>http://www.amusement.net/2012/01/26/made-of-myth/</link> <comments>http://www.amusement.net/2012/01/26/made-of-myth/#comments</comments> <pubDate>Thu, 26 Jan 2012 14:35:52 +0000</pubDate> <dc:creator>Marc Da Cunha Lopes</dc:creator> <category><![CDATA[Galleries]]></category> <category><![CDATA[AMUSEMENT 10]]></category> <category><![CDATA[arkanoid]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[manufacturing]]></category> <category><![CDATA[Marc Da Cunha Lopes]]></category> <category><![CDATA[myth]]></category> <category><![CDATA[pong]]></category> <category><![CDATA[sonic]]></category> <category><![CDATA[super mario bros]]></category> <category><![CDATA[Tetris]]></category> <guid
isPermaLink="false">http://www.amusement.net/?p=2002</guid> <description><![CDATA[Video game icons haven't been conceived the way you believe they were. Revelations.]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">Video game icons haven&#8217;t been conceived the way you believe they were. Revelations.</p> ]]></content:encoded> <wfw:commentRss>http://www.amusement.net/2012/01/26/made-of-myth/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- This Quick Cache file was built for (  www.amusement.net/category/galleries/feed/ ) in 0.66129 seconds, on May 18th, 2012 at 12:19 pm UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on May 18th, 2012 at 1:19 pm UTC -->
