Our modern idols existed long before you could ever imagine. Wooden designs, primitive hacks style. A great photo series by La Souris sur le Gateau.
For this issue devoted to design, AMUSEMENT asked several creatives to magnify the curves of what seems to be the most "vital" game accessory.
Whatever the material they are made of, the surface on which they express themselves, or where they come from, from now on, the objects surrounding us come to life.
AMUSEMENT found the images of the very first humanoid robot, six centuries ago.
We found these few lines about a material with unknown properties. Subject: SUBSTANCE. Date: unknown.
AMUSEMENT imagined what the future will be like once 3D printers will produce objects whenever we want, depending on our needs, with no limit...
Two models at the biggest storage of digital hardware. Eight hours later, after smashing the Playdia, crushing the Game & Watch and tearing down the Amiga, we have a great result. Special thanks to the MO5 association, its president Philippe Dubois and its members. To become a member, go on MO5.com.
From Hot Wheels to ModNation, micro cars have always had the tendency to turn to the left, to the right... Or wherever they feel like. AMUSEMENT captured them the night when these retro objects acquired a new form of intelligence.
When the most stable devices start failing, you can feel the heat rising...
Cinema has often tried to recreate the realism of combats in real life. We decided to do the opposite.
400,000,000/75,000,000/6,000,000/50,000,000/Facebook/Twitter/members/messages. Behind these figures lies the greatest treasure of the modern web.
If there is one thing interesting about the digital is that the different steps of the creation process can easily be dissected.
When everything gets complicated, reality can be seen differently. Accidental scenes in polygonal mode.
We didn't have to wait for long for Street Fighter IV warriors to fight in our streets. Everything happened so fast that we were only able to see the damages. Report of 4 scenes recounted extensively, but after the fight.
Banks of the computer era, the data centers are gathering most of the digital information that is passing through the networks. The place was highly secure, therefore we had to use some feminine appeal to get in: surrounded by thousands of hot but water-cooled servers, our visitor allowed herself to wander undressed.
When sport and physical action meet the digital, the (touch) performances place the ball at the center of the (virtual) court.
Addictive games and fantasy-inspiring sessions often lead to a hazy dream-state. Jean-Yves Lemoigne knows this too well: for AMUSEMENT, the French photographer captured gamers that are keen to believe that their LCD screen is a door, if not to heaven, at least to eternity.
Thanks to Cédric Delsaux, Star Wars' fightings have never looked so real.